SHOWCASE

Unlock it all

Entry code: 31017GD26
Agency: Zaraguza CZ, Praha
Group: Young Drummers Competition, YDC

Creative idea

“Can we pay by card here?” It’s a question young travellers still ask far too often. A small moment of uncertainty that can stop an adventure dead in its tracks. With Mastercard, the world becomes a place where you can simply keep moving, discovering and accepting every side quest without wondering whether the next place will be locked behind an invisible wall. We bring this idea to life through the visual language of video games. At the beginning of a game, locked or unexplored parts of the map are often hidden beneath the “fog of war”, gradually revealed as you progress. Mastercard is the ultimate item that clears the fog. One tap reveals more of the map and unlocks the next experience. Street food in a new city, a mountain escape, a festival, a night market. There are no locked areas when payment doesn’t get in the way. What makes the idea distinctive is that payment is never the hero of the story. Access is. The fog only exists where uncertainty does. Once Mastercard removes that uncertainty, the borders disappear and the journey continues. This turns a functional truth of wide acceptance and trusted payment abroad into a simple visual consequence: fewer barriers, more world. The gaming metaphor makes Mastercard’s functional strengths of global acceptance, security, trust and seamless payment feel culturally relevant to a generation that already understands the language of unlocking worlds, maps and experiences. The idea can scale far beyond posters into digital maps, interactive social, location-based experiences and even gaming integrations. One item. One tap. No locked areas.

Agency: Zaraguza CZ, Praha
Authors: Aneta Liskova, Filip Morys

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